Overfill app icon Overfill

Support

Overfill for iOS, version 1.0 · updated 25 August 2026

Email a human

app.contact.support@gmail.com

One person builds and answers this, so replies take a day or two rather than minutes. If you are reporting a problem, the two things that help most are your iOS version and what you were doing when it happened.

How the game works

What am I meant to be doing?

Watching a bar fill, and then deciding when to spill it. The bar fills on its own at a rate you can raise. Each completed bar mints coins, coins buy the five upgrades, and the upgrades change how the bar behaves. That is the loop.

The bar went past 100%. Is that a bug?

No — that is the whole idea, and the app is named after it. The bar keeps going half again past the line, and everything above the line is what you can bank in Spill Over. A bar sitting at 131% is working exactly as intended.

What does Spill Over actually cost me?

It clears your coins, your bar, and all five upgrades, and hands back a permanent multiplier that applies from then on. The sheet says so before you confirm it. Nothing else survives, and nothing is hidden — if the sheet says you bank 12, you bank 12.

When should I spill?

There is no single correct answer and the game does not have one in mind. Spilling early trades a strong board for a bigger multiplier sooner; spilling late does the reverse. Both work. If the Spill over row says Nothing to bank yet, you are simply not far enough along for the trade to exist.

Which upgrade should I buy first?

They do five different jobs, and the prices are set so the order matters rather than converging on one solution: Flow fills faster, Short Pour needs less to fill, Reservoir holds more while you are away, Spill Value makes the overflow pay better, and Momentum makes the bank worth more. Fifty-two levels between them. There is no correct build to look up.

While you are away

Does it keep filling when the app is closed?

Yes. The game works out how long you were gone and settles it when you return, then shows a report of how long you were away, how many bars filled, and what it earned. You do not have to leave the app open, and leaving it open is not better.

It said the bar "stopped counting a while ago". What happened?

You hit the ceiling. There is a limit on how much can accrue while you are away, and once you reach it the bar holds there rather than continuing. Reservoir is the upgrade that raises the limit: it starts at two hours of accrual and takes you past thirty hours when fully bought. The game tells you when you hit the ceiling rather than quietly pretending it was still counting.

Can I get more time by changing my device clock?

Please do not — it is not a supported way to play and it can leave your game in a state the app has to correct. The settlement is worked out from real elapsed time.

Notifications

Will it nag me?

Only if you ask it to. Both reminders are off until you turn them on in Settings, and there are exactly two: one when the bar stops accruing, one when a spill is ready. That is the entire notification surface — no streaks, no daily prods, no "we miss you".

I turned reminders on and nothing arrives.

Check iOS Settings › Notifications › Overfill — if permission was declined, the app cannot schedule anything, and it says so rather than pretending. The reminders are also scheduled for a point in the future, so one will not appear immediately after you enable it. The game plays identically either way.

Ads and purchases

How many ads am I going to see?

The unprompted full-screen kind is rationed in the app's own code, not by a policy anyone can quietly relax: none in the first ten minutes of a session, at least five minutes between any two, and no more than three per session. There is no banner on the play screen and no ad on launch.

What is the "Watch to double for an hour" button?

Exactly what it says, and nothing happens unless you tap it. Watch an ad and the bar runs at double rate for an hour. It is optional, it is the only ad you are ever asked to choose, and skipping it forever is a perfectly good way to play.

What does Remove ads remove?

The unprompted full-screen ads, permanently. It is a single purchase, not a subscription.

Two things it deliberately does not do. It does not remove the opt-in Watch to double button — owners who want the double-rate hour can still choose to watch one, and taking that away would be removing a feature people paid to keep. And it is not a privacy control: Google's ad code is still part of the app afterwards, so what it may collect is governed by your tracking and consent answers, not by the purchase. The privacy policy sets out both in full.

I paid on my old phone. How do I get it back?

Open Settings in the game and tap Restore purchases, signed into the same Apple Account. If it says there is nothing to restore, you are signed into a different Apple Account than the one that bought it. Restore stays on screen whether or not you own the purchase, so you never have to go hunting for it.

The store says it "did not answer".

That is the App Store being unreachable rather than anything wrong with your purchase — usually a network blip. Try again in a moment. If a purchase is waiting on approval (Ask to Buy), the game says so and unlocks itself once it goes through; you do not need to buy again.

How do I get a refund?

Refunds are handled entirely by Apple — nobody here can see or process a payment. Go to reportaproblem.apple.com, sign in with your Apple Account, and choose Overfill. Do email if something is actually broken, though: a bug I can fix is more useful to both of us than a refund.

Your data and your device

Does my game sync between my iPhone and iPad?

No. Everything is stored locally and there is no server, so there is nothing to sync with — each device keeps its own game. The Remove ads purchase is the one thing that does follow your Apple Account, via Restore purchases.

I deleted the app. Can I get my game back?

Only from your own device backup. Deleting the app deletes its files, and because there is no server, the developer holds no copy to restore. Restoring your iPhone from an iCloud or Finder backup made before the deletion brings the app's files back with it. Your purchase is unaffected either way — restore it as above.

How do I stop the ads being personalised?

Decline iOS's tracking prompt, or switch Overfill off later in Settings › Privacy & Security › Tracking. If you were shown a consent form, the Privacy options row in the game's own Settings reopens it. Full detail on the privacy policy.

What data do you hold about me?

None. There is no account, no sign-up, and no copy of your game anywhere but your own device, so there is no data-access or deletion request to file with the developer. The advertising data described on the privacy policy is held by Google, and Google's own controls reach it.

Accessibility and display

Something looks clipped at a large text size.

Overfill follows your Dynamic Type setting and the layout is checked at the largest sizes — but if something is cut off or overlapping on your device, that is a bug worth an email. Tell me your text size (Settings › Display & Brightness › Text Size, or Accessibility if you use the larger range) and a screenshot if you can.

Does it work with VoiceOver?

Yes. The bar, the buy buttons and the multiplier all announce themselves in words rather than symbols. If something reads wrongly or has no label at all, that is worth an email too — it is the kind of bug that is easy to fix and hard to notice.

Reporting a bug or asking for a feature

Email is the whole system: app.contact.support@gmail.com. There is no forum, no tracker, and no Discord to join. Feature requests are read; a reply may take a couple of days.